There are many noteworthy precedents to what SPARK Institute
is trying to do. World renowned universities like MIT, Berkeley, and Carnegie
Mellon have been actively engaged in research and experimentation in the area
of teaching computer science to school children. The Logo language is a
sparkling example of the outcomes from such efforts. A few other examples:
Alice was developed at CarnegieMellonUniversity, and is a
teaching tool designed as a revolutionary approach to teaching and learning
introductory programming concepts. The Alice
team has developed instructional materials to support students and teachers in
using this new approach. It uses 3D graphics and a drag-and-drop interface to
facilitate a more engaging, less frustrating first programming experience.
LEGO Mindstorms is a programmable
educational toy that allows children to build a variety of robotic systems
through the use a very simple visual programming interface. The kit includes
pieces like electric motors, sensors, Lego bricks, gears, axles, and beams.
Lego Mindstorms can be used to build a model of embedded systems with
computer-controlled electromechanical parts.
Other organizations address use of
technology across the curriculum, but only CSTA speaks directly and
passionately for high school computer science at the national level. The
purpose of CSTA is to advocate at all levels for a comprehensive computer
science curricula, and support projects that communicate the excitement of
computer science to students and improve their understanding of the
opportunities it provides.
CSTA works to establish US national CS
curriculum based on ACM's Model Curriculum of K-12 Computer Science Education
and other materials.
A nonprofit membership
organization, ISTE provides leadership and service to improve teaching, learning,
and school leadership by advancing the effective use of technology in PK-12 and
teacher education. Home of the National Educational Technology Standards
(NETS), the Center for Applied Research in Educational Technology (CARET), and
the National Educational Computing Conference (NECC), ISTE represents more than
85,000 professionals worldwide. It supports its members with information,
networking opportunities, and guidance as they face the challenge of
transforming education.
DigiPen Institute of Technology
Based on Redmond, Washington, U.S.A. this Institute offers
opportunities for middle school and high school students to learn
about the process of video game, 3D animation, and robotics. Now branded as
part of DigiPen's ProjectFUN Initiative, DigiPen has three programs, all of
which promote a strong stay-in-school message, targeted at this audience.
James Paul Gee, author ofWhat
Video Games Have to Teach Us About Learning and Literacy and Professor of
Computer Science at University of Wisconsin, Madison: Young people today need to be able to use their learning muscles to
innovate and create, and ultimately to adapt and transform themselves several
times over in one lifetime. They need to be tech-savvy if they are going to
have any hope of a secure future ... For baby boomers like me ... fearing math,
science, and complex technologies was, by and large, all right. But not any
more.
Arthur Luehrmann, a founding partner of Computer
Literacy Press of California
(1981), is widely credited with originating the term, "computer literacy".
He says: Computer literacy must also mean the ability to do computing, and
not merely to recognize, identify, or be aware of alleged facts about
computing.
Brian Harvey, Professor at University of California,
Berkeley says: It happens that the process of programming a computer is very
appealing to many kids; by taking that process seriously, they experience the
sort of commitment and pursuit of excellence that other kids get from team
sports, from the school newspaper, and so on.
Clement and Gullo at Kent State University (Clement
& Gullo 1984) show in a survey that certain cognitive and meta-cognitive
skills developed significantly better in a group of children who worked at LOGO
(programming) than in a control group who worked at computer-assisted
instruction (drill-based tutors).
Allen B. Tucker, Chairman - Education Working Group,
Computer Science Department, BowdoinCollege, Brunswick,
ME04011USA, says: In the natural sciences and mathematics, the
high-school curriculum is relatively well established. We believe it is
important to implement a similar curriculum for computer science that
identifies the "great ideas" in the computing and how these ideas
affect the world in which we live.
Copyright 2008, 2009 SPARK Institute of Technology